![]() ![]() These are the simplest default strategies. Treasures that give damage buffs are good, for example 'for each 40 souls you have, your disciples have +1 damage' can win a run on its own, giving +1 or +2 in the early/mid game then suddenly giving you +8 or more as you near the boss and no longer has as many things you want to buy. When you are in events the most important stat you are looking for is +damage for a character, even if they have terrible social stats for the encounter if you can use their damage buff, get it. Cards without buffs just do not have high enough numbers. To get this damage you need to do things more powerful than just play cards. Exhaust, lowering enemies attack, but they are plan B not plan A. By chapters 4 or 5 you want to be able to 1 shot at least 1 enemy each round so that you can kill whatever is doing a bs attack. Not an expert, but played 4 runs and won 3, lost run was my first run because I didn't understand how damage worked and got 1 shot by a normal encounter :(ĭamage is king. ![]()
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